Brandon Coffey

Programmer and Technical Artist

Terraforming Mars


Terraforming Mars is a board game by Jacob Fryxelius, and I created a digital version of the game in Unity. I sought to make the game and primary mechanics in a mostly intuitive way. I adapted the cards to engrain them in the system itself rather than keeping them as cards and added an AI enemy to play against.

View Source Code on GitHub

Exploring Unity’s UI solution, I set up dynamic UI that would support just about any aspect ratio and keep the game playable. This was not necessary for the project, but I learned a lot about proper UI implementation and best practices. Also, to speed up development and allow for simpler visual information, I designed custom inspector property drawers in Unity. These tools later culminated in my Coffey Utils Package.