Building High-Performance Real-Time Graphics & Immersive Worlds

Specializing in Unreal Engine, Unity, custom shaders, and cross-platform XR pipelines. Bridging the gap between cutting-edge visual fidelity and reliable systems engineering.

Brandon Coffey

Brandon Coffey

UT Dallas MFA โ€ข VAST Lab

Primary Toolkit:
Unreal EngineUnityC++C#PythonHLSL
Connect:

Featured Highlights

Award-winning VR Experiences, training simulations, and interactive projects.

Thumbnail for Woodbearers of Chimayo VR
2024Released
Unreal Engine 5BlenderPhotogrammetryPCPCVR

Woodbearers of Chimayo VR

Lead Developer & Technical Artist • New Mexico Museum of Art | Vladem Contemporary

Immersive Virtual Reality Museum Experience Stepping Inside a Painting

View Case Study→
Thumbnail for XR Technical Operations Training
2025Ongoing
UnityC#MRTK3OpenXRAndroid StudioJavaAutodesk MayaVuzix M4000Magic Leap 2Microsoft HoloLens 2RealWear Navigator Z1Meta Quest 3

XR Technical Operations Training

Lead Developer & XR Researcher • Federal Aviation Administration

Augmented Reality Training & Human Factors Research for Aviation Maintenance

View Case Study→
Thumbnail for UTD Campus Digital Twin
2024Released
UnityC#MayaBlenderWebVRMobile

UTD Campus Digital Twin

Technical Artist & Programmer

Interactive Metaverse Digital Twin of the Edith Oโ€™Donnell ATEC Building

View Case Study→
Thumbnail for UTD Vivarium Digital Twin
2025Ongoing
Unreal Engine 5BlueprintBlenderSubstance PainterPC

UTD Vivarium Digital Twin

Technical Artist & Programmer

High-Fidelity Virtual Twin of an Advanced Biomedical Research Facility

View Case Study→
Thumbnail for OpenWater Sports
2025In Development
UnityC#UGSBlenderPCMobile

OpenWater Sports

Lead Programmer & Networking Engineer • OKC Riversport

Interactive Whitewater & Athletic Training Simulation

View Case Study→
Thumbnail for Death Bloom
2023Released
UnrealPC

Death Bloom

Lead Programmer

First Person Horror Puzzle Game

View Case Study→
Thumbnail for Tobor Quest
2022Released
UnityC#PC

Tobor Quest

Lead Programmer

Whacky Car Platforming Time Trial Game

View Case Study→
Thumbnail for VR 9/11 Memorial
2026Released
UnityC#BlenderVRMeta Quest 3

VR 9/11 Memorial

Lead Technical Artist & Programmer • UT Dallas Military and Veterans Center

Immersive Historical Commemoration & Virtual Exhibition

View Case Study→
Thumbnail for Kitty City
2023Released
UnityC#MayaMeta Quest Pro / 3Spatial AnchorsMeta Quest ProMeta Quest 3

Kitty City

Lead Developer & Technical Artist

Augmented Reality Cats at the New Mexico Museum of Art

View Case Study→

Professional Experience

Track record of research grants, museum installations, and collaborative engineering.

VAST Lab (UT Dallas)

Lead Technical Artist & XR Programmer

Richardson, TX

Architecting interactive extended reality simulations, museum exhibits, and digital twin pipelines for high-profile institutions including the FAA and NM Museum of Art.

  • Lead developer on $5M FAA Civil Aerospace Medical Institute grant research studying AR ergonomic tolerances in aviation maintenance.
  • Spearheaded award-winning immersive exhibitions for the New Mexico Museum of Art (Judy Chicago 'Kitty City' AR, 'Woodbearers' VR).
  • Authored automated DCC-to-engine rigging pipelines and editor tools that accelerated team delivery by over 40%.
๐Ÿ…5ร— Davey Awards (1 Gold, 4 Silver)๐Ÿ…UTD ROAR Research Award 2026๐Ÿ…Communicator Award 2025
Explore VAST Lab Projects โ†’
Multimodal Interaction Lab (MI Lab)

VR Programmer & Researcher

Richardson, TX

Engineered multi-sensory virtual reality systems integrating mid-air ultrasound haptics and thermal feedback alongside Computer Science PhD researchers.

  • Built networked digital twins synchronizing physical laboratory spaces with virtual Meta Quest environments via IoT telemetry.
  • Implemented scientific flow data visualization in Unity using UltraLeap acoustic radiation pressure arrays.
  • Co-authored research papers presented at ACM VRST '21 and VRST '22.
๐Ÿ…VRST 2022 Best Poster Award๐Ÿ…MI Lab Outstanding Accomplishments Award
Explore MI Lab Projects โ†’
UT Dallas โ€” Bass School

Graduate Teaching Assistant & Academic Outreach

Richardson, TX

Mentoring multi-disciplinary student cohorts, delivering guest lectures on real-time rendering, and demonstrating lab research to VIP delegations.

  • Graduate Teaching Assistant for Small Group Game Lab (Spring 2025), guiding student cohorts through milestone-driven agile sprints.
  • Delivered guest lectures on technical art pipelines, shader writing, and tool automation in Unreal Engine and Unity.
  • Conducted over 28 VIP lab showcases and research demonstrations for institutional partners including the Texas House & Senate, State Farm, and Perot Museum.
๐Ÿ…$5M+ Grant Research Contributor
View Full Curriculum Vitae โ†’
UTD Game Lab

Lead Gameplay Programmer

Richardson, TX

Directed programming teams in multi-disciplinary studio cohorts (40+ artists, animators, and designers) releasing polished 3D titles on strict deadlines.

  • Architected modular player locomotion, procedural camera rigs, and extensible gameplay state machines in Unreal Engine and Unity.
  • Established multi-branch Git workflow and continuous integration practices across all developer sub-teams.
  • Profiled runtime bottlenecks, mitigating canvas raycasting overhead and optimizing mesh draw calls for 60fps locked targets.

About & Technical Skills

Bridging Art & Systems

I am a Lead Technical Artist and Graphics/XR Programmer who thrives at the intersection of aesthetic fidelity and robust systems architecture. Whether developing real-time shaders in HLSL, crafting custom Maya rigging tools in Python, or profiling rendering passes for standalone VR headsets, I build solutions that empower teams and delight users.

Currently pursuing an MFA in Game Development at The University of Texas at Dallas, following a B.A. in Arts, Technology, and Emerging Communication with a Computer Science minor.

My work with the VAST Lab has been recognized with 5ร— Davey Awards and featured in The New York Times, Fox News, and 10 peer-reviewed IEEE/ACM publications.

Languages & Shading

C++C#HLSL / GLSLPython (PyMel/Qt)JavaTypeScriptSQL

Engines & Graphics APIs

Unreal Engine 5UnityMRTK3 / OpenXRVulkanOpenGLWebXR

DCC & Pipeline Tools

Autodesk MayaHoudiniBlenderNukeSubstance PainterGit / Perforce

Specializations & Systems

Custom Shader Graph / Material NodesDigital Twins & IoT SyncUltrasound HapticsPerformance OptimizationEditor Scripting

Get In Touch

Iโ€™m currently seeking new opportunities and am always open to connecting with fellow developers and creatives. Feel free to send me an email.

Say Hello