Building High-Performance Real-Time Graphics & Immersive Worlds
Specializing in Unreal Engine, Unity, custom shaders, and cross-platform XR pipelines. Bridging the gap between cutting-edge visual fidelity and reliable systems engineering.
Featured Highlights
Award-winning VR Experiences, training simulations, and interactive projects.

Woodbearers of Chimayo VR
Lead Developer & Technical Artist • New Mexico Museum of Art | Vladem Contemporary
Immersive Virtual Reality Museum Experience Stepping Inside a Painting

XR Technical Operations Training
Lead Developer & XR Researcher • Federal Aviation Administration
Augmented Reality Training & Human Factors Research for Aviation Maintenance

UTD Campus Digital Twin
Technical Artist & Programmer
Interactive Metaverse Digital Twin of the Edith OโDonnell ATEC Building

UTD Vivarium Digital Twin
Technical Artist & Programmer
High-Fidelity Virtual Twin of an Advanced Biomedical Research Facility
OpenWater Sports
Lead Programmer & Networking Engineer • OKC Riversport
Interactive Whitewater & Athletic Training Simulation

Death Bloom
Lead Programmer
First Person Horror Puzzle Game

Tobor Quest
Lead Programmer
Whacky Car Platforming Time Trial Game
VR 9/11 Memorial
Lead Technical Artist & Programmer • UT Dallas Military and Veterans Center
Immersive Historical Commemoration & Virtual Exhibition
Kitty City
Lead Developer & Technical Artist
Augmented Reality Cats at the New Mexico Museum of Art
Professional Experience
Track record of research grants, museum installations, and collaborative engineering.
Lead Technical Artist & XR Programmer
Architecting interactive extended reality simulations, museum exhibits, and digital twin pipelines for high-profile institutions including the FAA and NM Museum of Art.
- Lead developer on $5M FAA Civil Aerospace Medical Institute grant research studying AR ergonomic tolerances in aviation maintenance.
- Spearheaded award-winning immersive exhibitions for the New Mexico Museum of Art (Judy Chicago 'Kitty City' AR, 'Woodbearers' VR).
- Authored automated DCC-to-engine rigging pipelines and editor tools that accelerated team delivery by over 40%.
VR Programmer & Researcher
Engineered multi-sensory virtual reality systems integrating mid-air ultrasound haptics and thermal feedback alongside Computer Science PhD researchers.
- Built networked digital twins synchronizing physical laboratory spaces with virtual Meta Quest environments via IoT telemetry.
- Implemented scientific flow data visualization in Unity using UltraLeap acoustic radiation pressure arrays.
- Co-authored research papers presented at ACM VRST '21 and VRST '22.
Graduate Teaching Assistant & Academic Outreach
Mentoring multi-disciplinary student cohorts, delivering guest lectures on real-time rendering, and demonstrating lab research to VIP delegations.
- Graduate Teaching Assistant for Small Group Game Lab (Spring 2025), guiding student cohorts through milestone-driven agile sprints.
- Delivered guest lectures on technical art pipelines, shader writing, and tool automation in Unreal Engine and Unity.
- Conducted over 28 VIP lab showcases and research demonstrations for institutional partners including the Texas House & Senate, State Farm, and Perot Museum.
Lead Gameplay Programmer
Directed programming teams in multi-disciplinary studio cohorts (40+ artists, animators, and designers) releasing polished 3D titles on strict deadlines.
- Architected modular player locomotion, procedural camera rigs, and extensible gameplay state machines in Unreal Engine and Unity.
- Established multi-branch Git workflow and continuous integration practices across all developer sub-teams.
- Profiled runtime bottlenecks, mitigating canvas raycasting overhead and optimizing mesh draw calls for 60fps locked targets.
About & Technical Skills
Bridging Art & Systems
I am a Lead Technical Artist and Graphics/XR Programmer who thrives at the intersection of aesthetic fidelity and robust systems architecture. Whether developing real-time shaders in HLSL, crafting custom Maya rigging tools in Python, or profiling rendering passes for standalone VR headsets, I build solutions that empower teams and delight users.
Currently pursuing an MFA in Game Development at The University of Texas at Dallas, following a B.A. in Arts, Technology, and Emerging Communication with a Computer Science minor.
My work with the VAST Lab has been recognized with 5ร Davey Awards and featured in The New York Times, Fox News, and 12 peer-reviewed IEEE/ACM publications.
Languages & Shading
Engines & Graphics APIs
DCC & Pipeline Tools
Specializations & Systems
Get In Touch
I'm currently seeking new opportunities and am always open to connecting with fellow developers and creatives. Feel free to send me an email.
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