Building High-Performance Real-Time Graphics & Immersive Worlds
Specializing in Unreal Engine, Unity, custom shaders, and cross-platform XR pipelines. Bridging the gap between cutting-edge visual fidelity and reliable systems engineering.
Featured Highlights
Award-winning VR Experiences, training simulations, and interactive projects.

UTD Campus Digital Twin
Technical Artist & Programmer
Interactive Metaverse Digital Twin of the Edith OโDonnell ATEC Building

UTD Vivarium Digital Twin
Technical Artist & Programmer
High-Fidelity Virtual Twin of an Advanced Biomedical Research Facility

XR Technical Operations Training
Lead Developer & XR Researcher • Federal Aviation Administration
Augmented Reality Training & Human Factors Research for Aviation Maintenance
OpenWater Sports
Lead Programmer & Networking Engineer • OKC Riversport
Interactive Whitewater & Athletic Training Simulation

Woodbearers of Chimayo VR
Lead Developer & Technical Artist • New Mexico Museum of Art | Vladem Contemporary
Immersive Virtual Reality Museum Experience Stepping Inside a Painting
VR 9/11 Memorial
Lead Technical Artist & Programmer • UT Dallas Military and Veterans Center
Immersive Historical Commemoration & Virtual Exhibition

Death Bloom
Lead Programmer
First Person Horror Puzzle Game

Tobor Quest
Lead Programmer
Whacky Car Platforming Time Trial Game
Kitty City
Lead Developer & Technical Artist
Augmented Reality Cats at the New Mexico Museum of Art
Professional Experience
Track record of research grants, museum installations, and collaborative engineering.
Lead Technical Artist & XR Programmer
Architecting interactive extended reality simulations, museum exhibits, and digital twin pipelines for high-profile institutions including the FAA and NM Museum of Art.
- Lead developer on $5M FAA Civil Aerospace Medical Institute grant research studying AR ergonomic tolerances in aviation maintenance.
- Spearheaded award-winning immersive exhibitions for the New Mexico Museum of Art (Judy Chicago 'Kitty City' AR, 'Woodbearers' VR).
- Authored automated DCC-to-engine rigging pipelines and editor tools that accelerated team delivery by over 40%.
VR Programmer & Researcher
Engineered multi-sensory virtual reality systems integrating mid-air ultrasound haptics and thermal feedback alongside Computer Science PhD researchers.
- Built networked digital twins synchronizing physical laboratory spaces with virtual Meta Quest environments via IoT telemetry.
- Implemented scientific flow data visualization in Unity using UltraLeap acoustic radiation pressure arrays.
- Co-authored research papers presented at ACM VRST '21 and VRST '22.
Graduate Teaching Assistant & Academic Outreach
Mentoring multi-disciplinary student cohorts, delivering guest lectures on real-time rendering, and demonstrating lab research to VIP delegations.
- Graduate Teaching Assistant for Small Group Game Lab (Spring 2025), guiding student cohorts through milestone-driven agile sprints.
- Delivered guest lectures on technical art pipelines, shader writing, and tool automation in Unreal Engine and Unity.
- Conducted over 28 VIP lab showcases and research demonstrations for institutional partners including the Texas House & Senate, State Farm, and Perot Museum.
Lead Gameplay Programmer
Directed programming teams in multi-disciplinary studio cohorts (40+ artists, animators, and designers) releasing polished 3D titles on strict deadlines.
- Architected modular player locomotion, procedural camera rigs, and extensible gameplay state machines in Unreal Engine and Unity.
- Established multi-branch Git workflow and continuous integration practices across all developer sub-teams.
- Profiled runtime bottlenecks, mitigating canvas raycasting overhead and optimizing mesh draw calls for 60fps locked targets.
About & Technical Skills
Bridging Art & Systems
I am a Lead Technical Artist and Graphics/XR Programmer who thrives at the intersection of aesthetic fidelity and robust systems architecture. Whether developing real-time shaders in HLSL, crafting custom Maya rigging tools in Python, or profiling rendering passes for standalone VR headsets, I build solutions that empower teams and delight users.
Currently pursuing an MFA in Game Development at The University of Texas at Dallas, following a B.A. in Arts, Technology, and Emerging Communication with a Computer Science minor.
My work with the VAST Lab has been recognized with 5ร Davey Awards, the 2026 UTD ROAR Research Award, and featured in The New York Times, Fox News, and 12 peer-reviewed IEEE/ACM publications.
Languages & Shading
Engines & Graphics APIs
DCC & Pipeline Tools
Specializations & Systems
Get In Touch
I'm currently seeking new opportunities and am always open to connecting with fellow developers and creatives. Feel free to send me an email.
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