For a research project at the MI Lab alongside CS Graduate students, I designed a system to bring air tunnel wind data to a real-time visualization in Unity for use in VR.
View Data Abstraction for Visual and Haptic Representations in Flow Visualization
The project was designed for a Meta Quest VR headset with MRTK and utilized UltraLeap haptic devices for mid-air haptic feedback that allowed users to “feel” different patterns in the data.